Jötunheim - MOUNTAIN WARFARE
The call of the giants
Jötunheim is a world where the icy wind cuts through the
heavens and giants rule the unmoving mountains. Here, the sky
speaks in the voice of the storm, and the earth remembers
every step of its ancestors. Once upon a time, the mighty
tribes of giants lived in peace, under the star of ancient
customs. But over time, disagreements arose. Two powerful
clans became symbols of opposing views: The Stone Storm Clan,
loyal to the traditions and law of their ancestors, and the
Ice Conquerors, innovators who seek power and change.
You
find yourself on a snowy pass, where an old shaman leads you
to a fire of blue flames. He tells you that you are the one
who has to make a choice that will change the fate of the
giants for centuries.
Guardians of the mountains
You walk along narrow icy paths covered with ancient runes to the village where the sacred fire of the Stone Storm Clan burns. Here, the stone halls sing with the voices of their ancestors, and the elders remember all the wars and peace.
"Our ancestors laid the foundation for this world. We are the
last guardians of the true power of the giants. If we fall,
everything will disappear in the snows of oblivion," the elder
says, handing you an ice amulet.
A storm is rising on the
horizon, a sign of an approaching enemy. It's time to act.
The storm of the coming era
In the darkest crevices, among the ice caves, the Ice Conquerors forge their plans. The fire of their rage is colder than ice, and their gaze pierces like a spear. Their leader, tall as the mountains themselves, with a scar on his forehead, speaks to you:
"Jötunheim is outdated. Enough with the chains of tradition. We will create a new system where only the strong decide the fate of the world. Stand with us, and the storm will sweep away the old." A roar is heard underground: the army is ready for battle. It is time to choose the direction of the force.
The Battle of Jötunheim
The mountains are shaking. The snow-capped peaks tremble with the roar of war horns. The icy wind mixes the snow with sparks and screams. Armies converge in an epic clash where every step is hard and every blow changes fate.
You're standing on top of a peak, looking out over the battlefield. Before you is a battle that will decide the fate of Jotunheim for centuries.
The Ice Prophecy
Far beyond the borders of the known world lies a glacier that
breathes the magic of time. At its heart is an ancient
monolith with runes that change with your every breath. It is
said that this prophecy was left by the creators of Jötunheim
themselves.
You are standing before a source of absolute
power. It can end a war... or destroy the world if it falls
into the wrong hands.
The ice throne
Jötunheim lies under the cover of snow. The war is over. The
old songs are heard again in the valleys. You sit on a throne
of ice and stone, listening to the voices of the people
bringing gifts and honor.
But you know that power is not
only glory. It is also a responsibility. You hold the fate of
generations in your hands.
The ice of the ruler
Silence reigns in the valleys. You see the fruits of the revolution: old palaces have fallen, new fortresses have been built. Giants live by new laws. But have you really freed them or have you just replaced one power with another?
Everyone is looking at you. They are waiting for the final decision. Do you want to be the ruler or the destroyer of everything?
Final
"Lord of the Mountains" - You lead the giants, bring back old traditions, unite the tribes and bring the world to peace and harmony with the nature of the mountains.
Final
"Escape to the icy deserts" - You leave the throne, looking for meaning outside of power. Your journey into the icy deserts will become a new legend for future generations.
Final
"Lord of the Storm" - You establish a new order, rule with an iron fist, and lead Jotunheim into a new era of strength, discipline, and industry.
Final
"The End of the Old World" - You destroy all structures of power, free the giants and leave a world where everyone creates their own destiny without rulers.