Jötunheim - MOUNTAIN WARFARE

The call of the giants

Jötunheim is a world where the icy wind cuts through the heavens and giants rule the unmoving mountains. Here, the sky speaks in the voice of the storm, and the earth remembers every step of its ancestors. Once upon a time, the mighty tribes of giants lived in peace, under the star of ancient customs. But over time, disagreements arose. Two powerful clans became symbols of opposing views: The Stone Storm Clan, loyal to the traditions and law of their ancestors, and the Ice Conquerors, innovators who seek power and change.
You find yourself on a snowy pass, where an old shaman leads you to a fire of blue flames. He tells you that you are the one who has to make a choice that will change the fate of the giants for centuries.

Guardians of the mountains

You walk along narrow icy paths covered with ancient runes to the village where the sacred fire of the Stone Storm Clan burns. Here, the stone halls sing with the voices of their ancestors, and the elders remember all the wars and peace.

"Our ancestors laid the foundation for this world. We are the last guardians of the true power of the giants. If we fall, everything will disappear in the snows of oblivion," the elder says, handing you an ice amulet.
A storm is rising on the horizon, a sign of an approaching enemy. It's time to act.

The storm of the coming era

In the darkest crevices, among the ice caves, the Ice Conquerors forge their plans. The fire of their rage is colder than ice, and their gaze pierces like a spear. Their leader, tall as the mountains themselves, with a scar on his forehead, speaks to you:

"Jötunheim is outdated. Enough with the chains of tradition. We will create a new system where only the strong decide the fate of the world. Stand with us, and the storm will sweep away the old." A roar is heard underground: the army is ready for battle. It is time to choose the direction of the force.

The Battle of Jötunheim

The mountains are shaking. The snow-capped peaks tremble with the roar of war horns. The icy wind mixes the snow with sparks and screams. Armies converge in an epic clash where every step is hard and every blow changes fate.

You're standing on top of a peak, looking out over the battlefield. Before you is a battle that will decide the fate of Jotunheim for centuries.

The Ice Prophecy

Far beyond the borders of the known world lies a glacier that breathes the magic of time. At its heart is an ancient monolith with runes that change with your every breath. It is said that this prophecy was left by the creators of Jötunheim themselves.
You are standing before a source of absolute power. It can end a war... or destroy the world if it falls into the wrong hands.

The ice throne

Jötunheim lies under the cover of snow. The war is over. The old songs are heard again in the valleys. You sit on a throne of ice and stone, listening to the voices of the people bringing gifts and honor.
But you know that power is not only glory. It is also a responsibility. You hold the fate of generations in your hands.

The ice of the ruler

Silence reigns in the valleys. You see the fruits of the revolution: old palaces have fallen, new fortresses have been built. Giants live by new laws. But have you really freed them or have you just replaced one power with another?

Everyone is looking at you. They are waiting for the final decision. Do you want to be the ruler or the destroyer of everything?

Final

"Lord of the Mountains" - You lead the giants, bring back old traditions, unite the tribes and bring the world to peace and harmony with the nature of the mountains.

Final

"Escape to the icy deserts" - You leave the throne, looking for meaning outside of power. Your journey into the icy deserts will become a new legend for future generations.

Final

"Lord of the Storm" - You establish a new order, rule with an iron fist, and lead Jotunheim into a new era of strength, discipline, and industry.

Final

"The End of the Old World" - You destroy all structures of power, free the giants and leave a world where everyone creates their own destiny without rulers.